Regroup!

It’s the end of yet another busy day and you’ve got an enormous list of items still left to check off. Reminders, tasks, messages, and not to mention emails, emails, emails. The office is bustling with life, yet you’ve barely had enough time to chat with your desk mate about the game last night!

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How do you use your Moleskine?

Once upon a time in February, I casually tweeted that I was picking up a new Moleskine at my local Chapters. Specifically, I mentioned that I was making a move to a Plain Moleskine from the Ruled and Squared ones that I was previously using…

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Rocketr Releases Publicly

After a couple of months in private beta, the Rocketr team is ready to remove the curtains and let the sunshine real data in. The team did a lot of soul searching these past two months. We collected tremendous amounts of feedback, studied several early use…

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Running Lean, App Stores, and Version 1.0

You know… you try and embrace this lean stuff… you really do. You get the team to buy in. You orient processes around it. You hold high the mantra of “SHIP!” And you’re actually starting to make progress (and isn’t success really just progress…

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Stop Building Features

Optimize them. This is the new name of the game. Take everything in your application – the simple act of creating any bit of content; a post, a comment, a topic, a tweet, a note, a question, a status update – take everything you have – and squeeze every drop of potential from the…

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Building The Machine (That Builds The Product)

I’m beginning to understand what founders mean when they say that building a product is a rollercoaster ride. One day you’re on top of the world. The next day you’re doing a usability test. We’re closing in on 100 usability tests now since…

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How To Build A Product In 99 Days

Today we launch a product. In a lot of ways, it’s no different from the dozens of products we’ve launched for clients to date. They all start with a small but powerful idea that, with the right amount of love, could create an order of magnitude difference…

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The Design System

The products that challenge and excite our team the most are those with the greatest depth of functionality and interactivity – the productivity tools, social applications, and massive editorial networks that revolve around continuous user engagement. Here, there is a …

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