Often times we hear the term "gamification" used to refer to in-game/in-product reward systems. The application of game mechanics has become a significant trend and will continue to be so in the near future. Although it can be a value-add to some products, it cannot be blindly applied; especially when information products are involved. There are other things we can learn from the gaming industry that I believe to be much more valuable, specifically that of creating immersive user experiences.

Recently, a few of us went to the Design Exchange winter exhibit: Stefan Sagmeister, The Happy Show. There has been a lot of buzz this past year over Sagmeister’s upcoming feature film The Happy Film. Couple this with the sneak peek we were given during Sagmeister’s talk at Design Thinkers last year, and we were pretty stoked to go check it out.

One of my, ahem, great strengths is that when left to my own devices, I have the tendency of buying all the books. On good days, it means having reading material on hand for every topic imaginable.

On not-so-good days, it's akin to being trapped in an episode of TLC's Hoarding: Buried Alive. But over the break, I used my powers for good and bought myself the Clifton Strengths Finder 2.0.

You've probably heard by now that we've moved to a new location, right across the park from our old office. And yes, that does mean there will be an office-warming shindig sometime soon, but for now let's do a little retrospection.

Last Friday marked the bitter sweet occasion of our last working day at Jet Cooper’s home of two years. Taking a last stroll around the office and looking at our neatly packed desks, it occurred to me how we at Jet Cooper, and perhaps many of our peers in the industry, use very similar tools for our day to day task: thinking.

It’s the end of yet another busy day and you’ve got an enormous list of items still left to check off. Reminders, tasks, messages, and not to mention emails, emails, emails. The office is bustling with life, yet you’ve barely had enough time to chat with your desk mate about the game last night!

It is my firm belief that no matter the industry, or the profession, everyone is occasionally subject to what I like to call “there aren’t enough hours in the day” day.